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Total war attila vs shogun 2
Total war attila vs shogun 2




total war attila vs shogun 2 total war attila vs shogun 2

Previously settled factions abandon their traditional homes and flee South towards warmer climes. Armies pillage their way across the continent. From the very first few turns the relative status quo that’s existed in Europe for hundreds of years comes crumbling down. Attila is a game about entropy and chaos, and the breakdown of civilisation. So to, it turns out, does a decent theme. Your ultimate goals don’t change of course, this is a game of world conquest after all, but being offered such distinct variations on how to get there makes such a big difference. In effect that’s a good three or four entirely unique styles of play to be mastered in Attila, offering an impressive amount of depth and replay value, and removing that sense of over-familiarity that had begun to undermine the series’ formula. Their structures are temporary huts and livestock pens, all ready to be taken down and packed up as the horde moves on to its next target. They can’t maintain settlements, so towns and cities are only targets to be sacked and looted, not captured. The Huns, meanwhile (yes, you can play as the big bad wolf) are like a giant wrecking ball rolling across Europe. The two Roman remnants in the East and West must accept inevitable defeats on the outskirts of their territory, and instead fight a defensive war to maintain their most tactically viable and valuable settlements. Northern barbarians like the Saxons rely on money raised by raiding and pillaging, encouraging an utter lack of concern for the niceties of diplomacy. Don’t like the barren grasslands of the east? I hear the Mediterranean is nice this time of year. The roaming tribes of the Visigoths and Ostrogoths start without a home to call their own, forcing you to travel and loot your way across Europe and Asia in search of safe haven. So, to choose your faction for the grand campaign.






Total war attila vs shogun 2